World Synopsis - History

Status of Earth

The world lies in ruin, only a fraction of the lands are inhabited. People live in villages and towns almost completely isolated from one another save for those who join into larger networks of society such as the Federation and even then they struggle to keep communication networks sustainable due to the anomalous surrounding environments.

The Badlands
Overgrown with anomalous strains of hive like entities, the badlands are impossible to inhabit due to the lack of livable areas or space to distribute farm modules. Not to mention the infected horde which wander, collecting any and all consumable organic or otherwise material back to the hives for absorption or conversion to more infected/drones. The air is filled with spore like gasses which make breathing difficult and causes sickness after exposure. While there are methods to heal and cure people from the spore lung infections, anyone who stays in the badlands too long is liable to succumb to the spores and slowly turn infected in a long and agonizing process.

The Fringe
Icey and unforgivingly cold, while the Fringe can be inhabited, it is impossible to do so outside of protected and constantly maintained modules. While the majority of planet Earth is cold, the Fringe is the worst of it, temperatures usually at their height only just above freezing, otherwise sinking to ruthless tundra. The Fringe is known for having the most unusual and difficult anomalies to study, detect, or deal with. Gravitational, thermo-anomalies, and several other ghost like, untraceable anomalous traits. To travel into the Fringe without anomaly ready equipment is a death sentence. A great deal of the Fringe is vast, flat land, sometimes with occasional cold resilient plant life near the edges or pockets of the warmest areas.

The Bogfields
As the name suggests, the bogs are reaches of land where water dominates and makes travel nearly impossible save for the use of airboats and upwardly propelled craft. Aircraft is basically no good in these areas due to the constant density and high reaches of the fog and clouds. The air isn't unpleasant to breath necessarily in most places, but it is heavy and rich in water molecules. The atmosphere provides no benefit nor grand reduction to the infected, but it does deter them from making hives in these lands as the fungal spores travel with greater difficulty through the highly humid atmosphere, falling to the ground by the slow and steady mist fall.

History

Long ago, the world was amidst a thriving golden age. Humanity's reach was no longer limited by its own planetary orbit, but was now reaching Pluto's distance, preparing for the development of interstellar travel to other systems. As peace prevailed so long, weapons remained undeveloped and ceremonial. In many cases, swords were brought back for ceremony as sportsman like duels returned among the higher classes, and for settling of disputes rather than wars raged. Culture adapted to space and life across multiple worlds.

What were once countries, would serve the interplanetary Terran collective as factions and vassal states, each former nations leadership a part of a larger council of unified central governing system of planets. History of the countries and how or why they finally found peace and merged has since been lost entirely to time. Even the names and borders of most individual countries is not easily remembered.

Travel was hastened by advancements in spatial warping technology and drives, the promise of greater distances being traveled within months or weeks rather than many years across multiple generations was becoming more of a reality as discoveries of Slipfold - Interstellar Travel engines were transitioning from theory to experimentation with promising results!

It was then the advancements of AI crossed its previously known boundaries. Nomadic dwellers and tribes of robotic people were discovered among asteroid fields and pockets beneath moon and planetary surfaces. The origin of these beings was unknown, but the excitement of their discovery did not last.

The fall of Pluto - 4547

Senator Amelia Granton, 210 years old and yet as radiant as she has been since she was in her mid twenties, held her glass high amidst gold and white tapestry adorned ballroom. The station was constructed as an elongated mega structure to match the stabilization of Pluto's satellites and function as a webbed trifecta. A final reach, a beacon into the edges of the Sol system. The "Lighthouse of Helios." The station was designed to use the three bodies of Pluto in their rotation around one another and the gravitational instability to operate massive kinetic chargers which powered the station and a central signaling array.

The celebration was at the highest moment when the alarms rang. Upon christening the Lighthouse of Helios in the moment of Amelia's toast speech, the engineers activated the signaling array. The sensors immediately highlighted a multitude of unknown spatial bodies which had seemingly just finished surrounding the station at a great distance, just outside of standard scanner range. The Kah'Rul were using fitted Dasarin cloaking technology, and it wasn't until the super structure sensors were complete that they were noticed. It was too late. The station and everyone on it went silent, watching the shapes creating a perfect sphere. A dense sense of dread fell upon everyone as signals from the Kah'Rul ships lit up in uncountable numbers.

Plasma bolts, ballistic projectiles, disruption rays. It was as if the munitions used to destroy the station were scraps to be tossed. The attack hit so hard and so fast, and with mankind being so absent from war and the concept of it for hundreds of years, we weren't ready for an alien invasion. The Kah'Rul had launched millions of satellites around the Sol system centuries ago as a preliminary to their invasion. Cloaking the vastness of space itself to convince humans into believing they were most likely alone in the universe. The Kah'Rul set the foundation to foster the Fermi Paradox to keep us in the dark. Alien abduction theories? Missing persons and unsolved mysteries? Those events didn't stop just because we entered into a golden age for a few centuries.

The Kah'Rul planted conscripted agents who had undergone severe brainwashing, strategically adjusting societal views over time to eventually create a perception of mass peace. Humanity's comfortable golden age softened us. We forgot how to fight... But not all of us. One distress signal with loose images of the event escaped to Mars.

The long dark - 4547-4638

Mars. The one place we stored the majority of our advanced military archives and supplies began splitting resources to prepare defenses for whatever caused Pluto to fall off completely. It took nearly a lifetime to dig up the unused equipment, reignite the archives to spark the spirit of war in humanity and regiment a new generation of soldiers. Earth's increasing demands for supplies and progress didn't sit well with Mars, however.

During the "long dark," several skirmishes between factions broke out in dispute of whether Earth or Mars should be the more fortified. In the end, Earth won the dispute and hosted the majority of military power, despite the Magisters of Mars arguing that Earth should be a bolstering force to back Mars' forward defenses, Earth bound government had system wide authority to determine that the mother planet was a higher priority, and the wide spread, less occupied presence of Mars made it too weak to hold a frontal defense.

Mars turned to war with Earth in desperation. Magister Renard Gregor lead a rising resistance dubbed the Rust Initiative, raiding orbital supply depots and hitting transport routs from 4551 until 4570 to try keeping supplies in Mars hands. During these nine years, the supplies between Earth and Mars became too dispersed to properly mount any defense. In a single act of shock and awe, War Marshal Cain Marco struck down the resistance by invading Mars entirely and placed the whole planet under martial law. Needless to say, this pissed the Martians off. They'd lived in a state of resentment ever since.

All the while, the Kah'Rul were taking out bases and colonies across the moons of Jupiter, Saturn, and Neptune. Mars and Earth received signals here and there, but the Earth Mars in-fighting helped cloak and cover the majority of movements.

The Arrival - 4572

They came like the creep of a shadow. No one was prepared. They watched carefully and waited for the perfect moment to strike. After Mars and Earth were in the highest proportion of disarray, with all assets of war split and unorganized, mankind distracted with it's own infighting to know how much danger awaited, The Kah'Rul began their primary invasion. Mars was first.

Simultaneous strikes on the Mars and orbital patrols crippled what little defenses could have kept anything at bay, but Mars was bitter. The Kah'Rul took Mars quietly at first. Nearly half of the planet went dark and fell under Kah'Rul control by the time the full scale of the invasion forces were detected.

Mars wasn't alone, however. Just as news reached Earth, a smaller outbreak of Dasarin, human conscripts, and Kah'Rul broke out. Both Earth and Mars were suddenly met with an armada of Kah'Rul ships and it all began. Earth, having collected a great deal of the military archival blueprints, was just beginning to develop the Atlas program and autonomous robotics unit systems. The only surviving unit from this time is a still in service prototype combat android with the designation 05. However, the Atlas program only partially launched due to the primary manufacturing plant being outed by Terran spies and conscripts.

From here, the war was ruthless. The final moons of the gas giants began to be glassed by the five super destroyers, command ships of the Kah'Rul armada. Word began to spread, the master ships of the Raynor were coming.

The Rally - 4652

As final Mars evacuation ships finally loaded the entire population of Mars, all five Master ships of the Kah'Rul were in position. That's when the "glassing" began. It took five year to maneuver the massive ships around the whole planet once they arrived in order to charge and concentrate the beams onto the primary colonies of Mars while the smaller hubs came next, falling one by one to the other Kah'Rul destroyers and fleets. The last Martians known escaped to Earth as refugees were recorded in 4667, but by then it was too late. Such a drastic amount of conquest already had so many cities and Kah'Rul terraforms transitioning Earth.

No one knew at this point whether anyone was still around on any other planets. It didn't matter. The only hope remained that stragglers would find their way home on their own, or be left alone in pockets of shadows on planets and moons the Kah'Rul didn't care about. The Kah'Rul had taken nearly everything. Entire cities under the impression the war was already over. It almost seemed like things were settling into full take over by 4660.

Enter the Wellermen - 4660

In the aftermath of the battles and skirmishes, what remained of Earth was a dark, desolate wasteland between cities. Abandoned packs of Dasarin forced to side with mankind, but this number was still almost nothing in the grand scheme.

John and Jack Weller were two engineers turned soldiers. Jack and John were captured when the city they lived in fell, into the labor force of the Kah'Rul. Jack was methodical and more level headed, entering into his new life willingly. John however, was under the impression his brother had died, and his indoctrination was more violent. Forced into the conscription program, John was implanted with a neural inhibitor. His emotions were tamed, turning John docile enough to brainwash him, rerouting his depression and loss into blind obedience to the Kah'Rul.

John quickly became a top tier conscript. His effectiveness was too high to ignore. Only days before he was scheduled to relocation and alteration, Jack appeared. While chasing down in city resistance, John came across Jack. In an emotional turnaround, the implants failed to process the sudden change, frying themselves in an effort to subvert John's reaction to seeing Jack. They reunited and escaped together to begin using Kah'Rul technology to found the Specter Initiative. This would eventually become a formidable presence as they began turning Dasarin loyalists away from the Kah'Rul and to their cause of resistance.

After finding the records Rust Initiative in an abandoned facility and combining their steadily massing technological advancements reverse engineering Kah'Rul technology, The Wellers had fully formed the Specter Initiative. With this newly emerging power finally turning tides in the war through entirely new evolutions of ruthless gorilla warfare, the Master ships finally began to see true decline in moral. The attention of the Knights of Raynor was finally caught. The Initiative was in full swing. The Knights of Raynor finally made their decision in 4664, seeing that despite all they had been through, the flame of mankind would never truly be extinguished, not while one of us drew breath. The Master ships, all five of them, began to fall into chaos and end in destruction.

Rise of the Initiative - 4675

After finding the records of the Rust Initiative in an abandoned facility and combining their steadily amassing technological advancements by reverse engineering Kah'Rul technology, the Wellers had fully formed the Specter Initiative. With this newly emerging power finally turning tides in the revival of the war through entirely new evolutions of ruthless gorilla warfare, with the Master ships finally gone, the Specter Initiative finally rose from the shadows, declaring war openly against the Kah'Rul and broadcasting that the hope of humanity was on the rise to all remaining factions and falling Kah'Rul cities.

Their message, declaration, and unification with the children of the Knights of Raynor was enough to briefly destabilize the weaker Kah'Rul compounds and cities and convert more to their cause. As a result, the Kah'Rul were forced to rush the construction of the Shipnets, creating the flaw in their spacing and leaving them open for a future plan which would lead to the stranding of the Kah'Rul, and downfall of the Shipnets, taking Earth and the Solar system out of the reach of the Kah'Rul Empire.

People began to rise from underground bunker networks, hidden societies in less hospitable parts of the planet, and rallied from wandering the frosted wastelands or dense woodlands. Survivors, mini societies, villagers, and so on - all primarily Terran, or clusters of neglected and forgotten former slave races of the Kah'Rul.

The fall of the Shipnets - 4677

With the help of Four of the Knights of Raynor, despite having not found the Fifth still, the Initiative launched a mission which would not only change the course of the war, but of known reality. While anomalous instances were already known, unexplained, relatively isolated events of strangeness - No one could have imagined the amount of interdimensional craziness that was about to be revealed.

In the events of the shipnet mission, two Knights were lost, one went rogue, and the other was lost for good, and a whole new world of anomalous strangeness was unleashed. Ben, one of the Knights of Raynor was forced to stay behind and manually activate one of the coordinated explosives to take out one of the shipnets, sacrificing himself to achieve the impossible. Carver, his brother, separated himself from the Initiative for unknown reasons, only to become a massive issue for the war effort later on.

The Kah'Rul Fall - 4682

Years of facing defeat by Terran guerilla warfare as well as losing their Dasarin forces as more and more witched sides, the Kah'Rul were not prepared to hold a planetary system without Master ships or access to their home world or other colonies. It was by the combined powers of the remaining, cooperative factions left on Earth that the final, primary Citadel on Earth was defeated in one, massive, large scale attack.

The ship Atlas came in during a sequenced assault, carrying a revival squad of the "Atlas" program. Soldiers paired with large scale suit mechs to match the physical prowess of the Kah'Rul. The Atlas however, perished in the events of the battle. Mark, one of the Knights still active and loyal with the Initiative despite the shipnet events, went down with the ship in a drastic last minute self-sacrifice where wall defenses were unexpectedly too strong for the ground assault otherwise.